| Shop ID | Location | Number of Items | AQW Wiki |
|---|---|---|---|
| 2306 | heromart | 11 | View |
| Name | Type | Price | Rarity | SWF File | SWF Link | Item ID | Shop Item ID | AQW Wiki |
|---|---|---|---|---|---|---|---|---|
| Obsidian Paladin Chronomancer | Armor | 0 Coin | Unknown | DarkChronoPaladin.swf | DarkChronoPaladin | 74185 | 48465 | View |
| Shielded Obsidian Paladin Chronomancer | Armor | 0 Coin | Unknown | DarkChronoPaladinS.swf | DarkChronoPaladinS | 74186 | 48475 | View |
| Obsidian Paladin Chronomancer's Cape | Cape | 0 Coin | Unknown | items/capes/DarkChronoPaladinCape.swf | DarkChronoPaladinCape | 74189 | 48470 | View |
| Obsidian Paladin Chronomancer's Hourglass | Cape | 0 Coin | Unknown | items/capes/DarkChronoHourglassOnBack.swf | DarkChronoHourglassOnBack | 74191 | 48473 | View |
| Obsidian Paladin Chronomancer's Runed Cape | Cape | 0 Coin | Unknown | items/capes/DarkChronoPaladinRuneCape.swf | DarkChronoPaladinRuneCape | 74190 | 48474 | View |
| Obsidian Paladin Chronomancer | Class | 0 Coin | Unknown | DarkChronoPaladin.swf | DarkChronoPaladin | 74195 | 48466 | View |
| Obsidian Paladin Chronomancer's Hammer + Shield | Dagger | 0 Coin | Unknown | items/daggers/DarkChronoHammerAndShield.swf | DarkChronoHammerAndShield | 74194 | 48472 | View |
| Obsidian Paladin Chronomancer Helm | Helm | 0 Coin | Unknown | items/helms/DarkChronoPaladinHelm.swf | DarkChronoPaladinHelm | 74187 | 48467 | View |
| Obsidian Paladin Chronomancer Visor | Helm | 0 Coin | Unknown | items/helms/DarkChronoPaladinVisor.swf | DarkChronoPaladinVisor | 74188 | 48468 | View |
| Obsidian Paladin Chronomancer's Hammer | Mace | 0 Coin | Unknown | items/maces/DarkChronoPaladinHammer.swf | DarkChronoPaladinHammer | 74193 | 48471 | View |
| Obsidian Paladin Chronomancer's Animated Hourglass | Pet | 0 Coin | Unknown | items/pets/DarkChronoHourglassPet.swf | DarkChronoHourglassPet | 74192 | 48469 | View |
In AdventureQuest Worlds (AQWorlds), a Shop ID is a unique numerical identifier assigned to every shop in the game's database.
While regular players don't usually need to interact with these IDs during normal gameplay, they are a fundamental part of how the game's engine functions.

Every time you click an NPC to "Browse Shop" or open a menu, the game client sends a request to the server using a specific ID.